﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace DungDungShit
{
    class People : NonTile
    {
        public People(Texture2D defaultTexture, Texture2D leftTexture, Texture2D rightTexture, Texture2D upTexture, Texture2D downTexture, IntVector2 position, IntVector2 frameSize, IntVector2 sheetSize)
			: base(defaultTexture, leftTexture, rightTexture, upTexture, downTexture, position, frameSize, sheetSize)
		{
			this.layerDepth = 0.5f;
		}

        public override int Speed { get { return 0; } }
    }
}
